The goal for this stage of the process is to develop three areas that organize the phrases collected during the interaction. These areas provide an “academic nail”—an area of study that the participant can research. We develop three areas for no reason other than the observation that three columns fit well on a standard sheet of paper (8 ½ x 11, landscape). Also, participants can manage three concepts at once.
Triangulation is more than just identification of the three areas. It involves presenting the concepts so that they compliment each other. The areas may appear unrelated, but the job of the facilitator is to reveal the underlying motivation that connects the three areas.
Facilitate identification of the participant’s desired outcomes, also called peak experiences. Ask, “What motivates you?” Attempt to illuminate the connections between the three areas triangulated above and the underlying benefit to the participant. Chances are the participant is interested in the three areas because each of them satisfies a single need within the participant. It could be a need to be needed, a need to prove his/her worth, a need to control his/her own destiny. This process does not judge whether these primary drives are right or wrong. We assume that if the participant has a practical awareness of motivation, she/he[AU1] is better able to make ethical choices. As well, the participant can self-motivate and potentially self-regulate because he/she knows what to expect from a choice, what he/she hopes to get out of it. Self-regulation is a key to intelligence and achievement of peak experiences.
This step is an assignment by the facilitator to be carried out by the participant. The participant is instructed to discuss the Game Plan with someone who is acquainted with his/her interests. While discussing the map, the participant takes notes, makes corrections, and re-words the map to more closely reflect his/her understanding of the revealed concepts. This initial mapping technique ends when the participant rewrites the map. Assignment to share is an important part of the Game Planning process. The participant can share with a spouse, other family member, or friend. The main concern in choosing a person to share with is that the person is supportive and has the participant’s best interests at heart. The main point in the Assignment is to encourage the participant to continue in the Passion Model, in this case, in cooperation with her/his spouse.